Daten & ROI
Live-Ausgabe der echten Render-Engine — ändere die Einstellungen und sie aktualisiert sich sofort.
Globale Reichweite
motion design
Eine Schlüsselzahl zählt hoch, daneben zwei unterstützende Kennzahlen auf Karten.
Ideal für: Reichweite, Größe, Abdeckung: die Zahl, die zeigt, wie groß.
Einstellungen
Schrift
Theme
Größe
Stimmung
In einem Film verwenden
Was du ändern kannst:
kickervaluelabelstatsFür Entwickler (MCP und JSON)
Das ist genau die Szene für create_animation (MCP): Struktur behalten, Worte ändern und den Sprechertext schreiben — die Stimme bestimmt, wie lange die Szene dauert. Mit set_data in update_storyboard einfügen, um einen fertigen Film zu ändern.
{
"visual": "motion",
"heading": "Reach",
"narration": "Write the sentence the voice says over this scene; its length is the scene's.",
"data": {
"motion": {
"spec": {
"version": 1,
"name": "Global reach",
"intent": "heroNumber: one headline figure (value + what it measures), optional support line and up to 3 supporting stats",
"stagger": "item",
"params": [
{
"name": "kicker",
"type": "text",
"default": "Worldwide",
"maxLength": 28,
"label": "Eyebrow"
},
{
"name": "value",
"type": "text",
"default": "4,200",
"maxLength": 10,
"label": "Figure"
},
{
"name": "label",
"type": "text",
"default": "teams in 120 countries use it every week",
"maxLength": 40,
"label": "What it measures"
},
{
"name": "stats",
"type": "list",
"default": [
{
"value": "38",
"label": "languages"
},
{
"value": "24/7",
"label": "support"
}
],
"min": 1,
"max": 3,
"items": "record",
"label": "Supporting stats"
}
],
"layers": [
{
"id": "kicker",
"kind": "text",
"text": "{{kicker}}",
"role": "label",
"uppercase": true,
"color": "c2",
"align": "start",
"maxLines": 1,
"box": {
"col": 0,
"row": 0.4,
"cols": 7,
"rows": 0.7
},
"tall": {
"col": 0,
"row": 0,
"cols": 12,
"rows": 0.6
},
"enter": {
"primitive": "fadeUp",
"distance": "nudge",
"order": 0
}
},
{
"id": "value",
"kind": "number",
"value": "{{value}}",
"role": "hero",
"color": "gradient",
"align": "start",
"box": {
"col": 0,
"row": 1.4,
"cols": 7,
"rows": 6
},
"tall": {
"col": 0,
"row": 0.7,
"cols": 12,
"rows": 4
},
"enter": {
"primitive": "countUp",
"order": 1
},
"emphasis": {
"primitive": "lightSweep"
},
"exit": {
"primitive": "exitLift"
}
},
{
"id": "label",
"kind": "text",
"text": "{{label}}",
"role": "headline",
"align": "start",
"maxLines": 2,
"box": {
"col": 0,
"row": 7.699999999999999,
"cols": 7,
"rows": 2.6
},
"tall": {
"col": 0,
"row": 4.9,
"cols": 12,
"rows": 2
},
"enter": {
"primitive": "maskReveal",
"order": 2
},
"exit": {
"primitive": "exitLift"
}
},
{
"id": "card",
"kind": "shape",
"shape": "rect",
"fill": "surface",
"radius": "lg",
"elevation": 2,
"repeat": {
"param": "stats",
"flow": "column",
"gap": "md"
},
"box": {
"col": 7.6,
"row": 2.35,
"cols": 4.4,
"rows": 7.3
},
"tall": {
"col": 0,
"row": 7.2,
"cols": 12,
"rows": 4.8
},
"enter": {
"primitive": "fadeSlide",
"from": "right",
"order": 2
}
},
{
"id": "stat",
"kind": "text",
"text": "{{item.value}}",
"role": "headline",
"color": "ink",
"align": "start",
"maxLines": 1,
"repeat": {
"param": "stats",
"flow": "column",
"gap": "lg"
},
"box": {
"col": 8,
"row": 2.5500000000000003,
"cols": 3.7,
"rows": 6.8999999999999995
},
"tall": {
"col": 0.5,
"row": 7.4,
"cols": 11,
"rows": 4.3999999999999995
},
"valign": "start",
"enter": {
"primitive": "fadeUp",
"order": 3
}
},
{
"id": "statLabel",
"kind": "text",
"text": "{{item.label}}",
"role": "body",
"color": "sub",
"align": "start",
"maxLines": 2,
"repeat": {
"param": "stats",
"flow": "column",
"gap": "lg"
},
"box": {
"col": 8,
"row": 2.5500000000000003,
"cols": 3.7,
"rows": 6.8999999999999995
},
"tall": {
"col": 0.5,
"row": 7.4,
"cols": 11,
"rows": 4.3999999999999995
},
"valign": "end",
"enter": {
"primitive": "fadeUp",
"distance": "nudge",
"order": 3
}
}
]
},
"name": "Global reach"
}
}
}Wiederverwenden: data.motion.spec einmal mit save_motion_spec speichern (geprüft wie mit validate_motion_spec), dann kann jede Szene das Visual „motion“ mit data.motion.specId und eigenen Parametern nutzen. Name der Spec: „Global reach“.